setShaderProgramUniformVec4ui

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void setShaderProgramUniformVec4ui(ShaderProgram program, string location, vec4ui vector)
  2. void setShaderProgramUniformVec4ui(ShaderProgram program, string location, uint x, uint y, uint z, uint w)
    void
    setShaderProgramUniformVec4ui
    (,
    in string location
    ,
    in uint x
    ,
    in uint y
    ,
    in uint z
    ,
    in uint w
    )

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