setShaderProgramUniformVec2ui

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void setShaderProgramUniformVec2ui(ShaderProgram program, string location, vec2ui vector)
  2. void setShaderProgramUniformVec2ui(ShaderProgram program, string location, int x, int y)
    void
    setShaderProgramUniformVec2ui
    (,
    in string location
    ,
    in int x
    ,
    in int y
    )

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